Now to generate some starting forces to playtest. I’m going to use Army Builder and build forces using the Festung Europa book. Will take the bare minimum, troops only to playtest the rules on the ground-pounder level. Then I will assign counters to the units and go from there. As it stands, the beginning forces are as follows:
US Rifle Co. (Confident Trained)
Co. HQ – Command Carbine Team, 2IC Command Carbine Team, 2x Bazooka Teams
1st Platoon – Command Rifle Team, Bazooka Team, 3x Rifle Squad
2nd Platoon - Command Rifle Team, Bazooka Team, 3x Rifle Squad
German Grenadier Co. (Confident Veteran)
Co. HQ - Command SMG Team, 2IC Command SMG Team
1st Platoon - Command Rifle/MG Team, 3x Rifle/MG Squads
2nd Platoon - Command Rifle/MG Team, 3x Rifle/MG Squads
SMC counters will represent HQ Command teams. Crew counters with the appropriate SW for weapons teams and, of course, MMC to represent Squads. Since each counter is representing a whole squad, some means of tracking how many teams remain in that squad are needed. Note that the stat lines are not used, only as to identify the current strength of the Squad with regards to firepower.
For the US Rifle Squad, a 6-6-6 (1st) = 3 teams will be replaced with a 5-4-6 (2nd) = 2 teams for the first unsaved hit, and then flipped into a HS (2-3-6) after the second unsaved hit and removed thereafter after the third.
For the German Rifle/MG Squad, a 4-6-7 (1st) will be flipped over to a HS after the first unsaved hit and removed after the second.